Lifestyles Living Room Carpet Tiles | Matace Removable Carpet A Smarter Choice : * carpet tiles * carpet tile * carpet squares * modular carpet * commercial carpet tiles * residential carpet tiles * peel and stick carpet tiles * carpet tile installation * carpet tile adhesive * carpet tile flooring : Amusement Center

Fluorescent carpets can transform any entertainment center. They add vibrancy and excitement to the space.

Entertainment centers thrive on creating an immersive experience. Fluorescent carpets help achieve this by enhancing the visual appeal. They glow under UV lights, creating a unique, eye-catching effect. Perfect for movie theaters, bowling alleys, and arcades, these carpets make the environment lively and engaging.

They come in various designs and colors, adding to the fun atmosphere. Moreover, these carpets are durable and easy to clean, making them practical for high-traffic areas. Whether you are updating an existing space or designing a new one, fluorescent carpets can make a significant impact. They are a simple way to make entertainment centers more attractive and enjoyable for everyone.

Fluorescent Carpets for Entertainment Centers

Credit: www.omegapatternworks.com

Introduction To Fluorescent Carpets

Fluorescent carpets have become popular in entertainment centers. These carpets are bright and colorful. They create a fun and lively atmosphere. Many people enjoy the unique look and feel they bring. Let’s learn more about these exciting carpets.

What Are Fluorescent Carpets?

Fluorescent carpets are special types of carpets. They glow under black light. This makes them perfect for places like arcades and bowling alleys. They come in various colors and patterns. These patterns often include stars, planets, and other fun designs.

They are made using special dyes. These dyes react to ultraviolet (UV) light. When UV light hits the carpet, the colors become bright and vivid. This creates a magical effect. It makes the space feel more exciting and engaging.

History And Evolution

The history of fluorescent carpets is interesting. They first appeared in the 1970s. At that time, many entertainment centers wanted something new. They wanted to attract more customers. Fluorescent carpets were the solution. They provided a unique look that was different from anything else.

Over the years, these carpets have evolved. New designs and patterns have been created. Technology has improved the quality and durability of the carpets. Today, they are more popular than ever. They are used in many different types of entertainment centers.

Benefits Of Fluorescent Carpets

Fluorescent carpets are becoming a popular choice for entertainment centers. They provide a unique and vibrant atmosphere. Let’s explore the benefits of fluorescent carpets in detail.

Aesthetic Appeal

Fluorescent carpets add a stunning visual element. Their bright colors and patterns are eye-catching. They create an engaging environment. This is perfect for entertainment centers, arcades, and theaters. Fluorescent carpets glow under black lights. This effect enhances the overall ambiance. It makes the space feel lively and fun.

Durability And Maintenance

Fluorescent carpets are designed to be durable. They withstand heavy foot traffic. This makes them ideal for busy entertainment centers. They are made from high-quality materials. These materials resist wear and tear. This ensures the carpets last a long time.

Maintenance is also simple. Regular vacuuming keeps them clean. Stains can be treated easily. Fluorescent carpets are also resistant to fading. Their colors remain vibrant even after years of use. This makes them a practical choice for any entertainment space.

Types Of Fluorescent Carpets

Fluorescent carpets add a vibrant touch to entertainment centers. They come in various types, each with unique features. In this section, we will explore the different types of fluorescent carpets.

Materials Used

Fluorescent carpets are made from durable materials. These materials ensure longevity and easy maintenance. The most common materials include:

  1. Nylon: Known for its durability and resistance to wear.
  2. Polypropylene: Offers stain resistance and is budget-friendly.
  3. Polyester: Provides bright colors and is easy to clean.

Each material has unique benefits. Choose one based on your specific needs and budget.

Variety Of Designs

Fluorescent carpets come in numerous designs. These designs enhance the visual appeal of entertainment centers. Some popular design categories include:

  1. Geometric Patterns: Adds a modern and stylish look.
  2. Abstract Art: Provides a creative and dynamic vibe.
  3. Themed Designs: Perfect for specific themes like space or jungle.
  4. Custom Prints: Tailored designs to match any specific requirement.

The variety in designs ensures that there is something for every taste and preference.

To summarize the key points:

Category Details
Materials Nylon, Polypropylene, Polyester
Designs Geometric, Abstract, Themed, Custom

Installation Process

Installing fluorescent carpets in entertainment centers can transform the space into a vibrant and engaging environment. This guide will walk you through the necessary steps to ensure a smooth and professional installation. The process involves careful preparation and precise techniques to achieve the best results.

Preparation Steps

Before beginning the installation, proper preparation is essential. Follow these steps to ensure a successful installation:

  1. Measure the Area: Accurately measure the room dimensions. This helps in purchasing the right amount of carpet.
  2. Clear the Space: Remove all furniture and obstacles. This provides a clean working area.
  3. Inspect the Subfloor: Ensure the subfloor is clean, dry, and level. Address any imperfections or damage.
  4. Gather Tools and Materials: Collect all necessary tools and materials. These include adhesive, a carpet knife, a straight edge, and a roller.
  5. Acclimate the Carpet: Allow the carpet to acclimate to the room temperature. This can take 24-48 hours.

Installation Techniques

With the preparation complete, you can now proceed with the installation. Follow these techniques for a professional finish:

  1. Apply Adhesive: Spread the adhesive evenly on the subfloor. Use a trowel for a smooth application.
  2. Lay the Carpet: Begin laying the carpet from one corner. Press it firmly into the adhesive.
  3. Trim Excess: Use a carpet knife to trim any excess material along the edges. Ensure precise cuts for a neat finish.
  4. Seam Edges: If multiple carpet pieces are used, join the seams carefully. Use a seam roller to press them together.
  5. Secure Edges: Secure the edges with carpet tape or tacks. This prevents lifting and ensures durability.
  6. Roll the Carpet: Use a heavy roller to go over the entire surface. This helps the adhesive bond properly.

By following these steps and techniques, you can install fluorescent carpets effectively, transforming your entertainment center into an eye-catching space.

Safety Considerations

When choosing fluorescent carpets for entertainment centers, safety considerations are crucial. These carpets not only enhance the aesthetic appeal but also ensure a safe environment for visitors. Below are the key safety features to consider.

Non-slip Features

One of the most important safety features of fluorescent carpets is their non-slip properties. These carpets are designed with special backing materials that provide excellent grip on the floor.

Here are some key benefits of non-slip features:

  1. Prevents accidental slips and falls
  2. Ensures stability even in high-traffic areas
  3. Improves overall safety for all age groups

Non-slip carpets are especially vital in areas where children play or in dimly lit sections of the entertainment center. This feature ensures that everyone can enjoy their time without the risk of slipping.

Fire Resistance

Fire resistance is another critical safety aspect of fluorescent carpets. These carpets are treated with special chemicals to resist ignition and slow down the spread of flames.

Key benefits of fire-resistant carpets include:

  1. Enhanced safety during emergencies
  2. Compliance with local fire safety regulations
  3. Reduced risk of fire-related accidents

Choosing fire-resistant carpets can be a life-saving decision. It provides an extra layer of protection for everyone in the entertainment center.

Here is a quick overview of the safety features:

Safety Feature Benefit
Non-slip Prevents falls and injuries
Fire-resistant Protects against fire hazards

Fluorescent carpets not only add visual appeal but also ensure a safe environment. Always prioritize these safety features when selecting carpets for entertainment centers.

Fluorescent Carpets for Entertainment Centers

Credit: www.joycarpets.com

Cost And Budgeting

Understanding the cost and budgeting of fluorescent carpets is vital for entertainment centers. These carpets can be a significant investment, but they also offer long-term savings. Let’s explore the key points to consider.

Initial Investment

The initial investment in fluorescent carpets includes several factors. First, the cost of the carpet itself varies based on quality and design. Premium carpets with intricate designs tend to be pricier.

Second, consider the installation cost. Professional installation ensures longevity and proper fit. This cost depends on the area size and labor rates in your region.

Here is a brief overview of the potential costs:

Expense Estimated Cost
Carpet Material $5 – $15 per sq. ft.
Installation $2 – $6 per sq. ft.
Additional Supplies $1 – $3 per sq. ft.

Combining these costs gives a rough estimate of the initial investment. For a 1,000 sq. ft. area, the total cost may range from $8,000 to $24,000.

Long-term Savings

Fluorescent carpets can lead to significant long-term savings. These carpets are durable and require less frequent replacement. This reduces the need for new purchases over time.

Maintenance costs are also lower. Fluorescent carpets are easy to clean and maintain. They are resistant to stains and wear, making them ideal for high-traffic areas.

Here are some areas where you can save:

  1. Reduced replacement frequency
  2. Lower cleaning costs
  3. Less need for repairs

Overall, the long-term savings can offset the initial investment. This makes fluorescent carpets a cost-effective choice for entertainment centers.

Popular Venues Using Fluorescent Carpets

Fluorescent carpets are a popular choice for entertainment centers. Their vibrant colors and glowing effects create an exciting atmosphere. Many venues have embraced this trend to enhance their spaces. Let’s look at some popular venues that use fluorescent carpets.

Arcades And Gaming Centers

Arcades and gaming centers thrive on excitement. Fluorescent carpets amplify the thrill. The bright patterns make the games more enjoyable. Players feel more engaged in a lively environment.

Consider this:

  1. Enhanced Visual Appeal
  2. Improved Gaming Experience
  3. Increased Visitor Satisfaction

Fluorescent carpets transform ordinary arcades into vibrant gaming hubs. The colorful designs draw in more visitors. It’s a win-win for business and players alike.

Movie Theaters And Cinemas

Movie theaters also benefit from fluorescent carpets. These carpets set the mood for an immersive experience. The glowing pathways guide visitors safely in dim lights.

Key benefits include:

Benefit Description
Enhanced Ambiance Creates a more enjoyable setting
Safety Guides visitors in low light
Visual Appeal Makes the theater more attractive

Fluorescent carpets make movie theaters feel special. They add to the excitement of watching a film. The unique designs create a memorable experience for visitors.

Fluorescent Carpets for Entertainment Centers

Credit: www.joycarpets.com

Future Trends

Fluorescent carpets for entertainment centers have seen significant growth. The future trends promise even more exciting developments. Let’s explore the future trends of fluorescent carpets.

Technological Advancements

Technological advancements are shaping the future of fluorescent carpets. New materials make carpets more durable and vibrant.

LED integration is an emerging trend. LED lights embedded in carpets create stunning visual effects. These lights can change colors and patterns dynamically.

Smart carpets are another innovation. These carpets can interact with users and respond to their movements. Smart carpets enhance the overall experience in entertainment centers.

Technology Benefit
LED Integration Dynamic visual effects
Smart Carpets Interactive user experience

Innovative Designs

Innovative designs are transforming fluorescent carpets. Designers are exploring new patterns and textures.

Customizable designs are gaining popularity. Entertainment centers can have carpets tailored to their themes. This adds a unique touch to the venue.

3D effects are also becoming common. These effects create an immersive experience for visitors. Walking on such carpets feels like stepping into another world.

  1. Customizable designs for unique themes
  2. 3D effects for immersive experiences
  3. New patterns and textures

Frequently Asked Questions

What Are Fluorescent Carpets?

Fluorescent carpets are carpets that glow under UV light. They are ideal for entertainment centers. These carpets create vibrant and engaging atmospheres.

How Do Fluorescent Carpets Work?

Fluorescent carpets work by using special dyes and materials. These react to UV light, making the carpet glow. This enhances the ambiance of any space.

Why Choose Fluorescent Carpets For Entertainment Centers?

Fluorescent carpets add a fun and vibrant look. They enhance the visual experience. They are perfect for creating exciting environments.

Are Fluorescent Carpets Durable?

Yes, fluorescent carpets are designed to be durable. They withstand heavy foot traffic. They maintain their glow for years.

Conclusion

Fluorescent carpets add fun to entertainment centers. They attract attention and create a vibrant atmosphere. Easy to clean, durable, and cost-effective, they enhance the overall experience. The bright colors and designs are visually appealing. They can fit various themes and styles.

Consider them for your next entertainment center upgrade. Guests will love the lively environment they create. Brighten up your space with fluorescent carpets today. Your center will stand out and impress visitors.

Lifestyles Living Room Carpet Tiles | Matace Removable Carpet A Smarter Choice : * carpet tiles * carpet tile * carpet squares * modular carpet * commercial carpet tiles * residential carpet tiles * peel and stick carpet tiles * carpet tile installation * carpet tile adhesive * carpet tile flooring : Amusement Center

“Butter Popcorn Carpet: Where Glamour Meets Comfort”

Introduction: A New Era in Carpet Design

Step into a world of bold colors, cinematic flair, and everyday luxury. The Butter Popcorn Carpet isn’t just flooring—it’s an experience. This groundbreaking design combines plush comfort, striking neon hues, and Hollywood-inspired charm to create a product that’s as unique as it is functional. In this book, we’ll explore how the Butter Popcorn Carpet transforms ordinary spaces into extraordinary settings and why it’s the perfect blend of style and substance.

Chapter 1: The Popcorn Effect – A Masterpiece Unveiled

The Butter Popcorn Carpet is more than just a name—it’s a statement. Inspired by the energy of the cinema, the design brings the iconic image of buttered popcorn to life with bold, vibrant patterns. Its neon hues, including neon blueneon green, and other radiant colors, create a visually captivating experience.

This chapter delves into the creative process behind the design, blending playful imagery with high-end aesthetics. The result is a carpet that doesn’t just complement a room—it transforms it.

Chapter 2: Neon Dreams – Lighting Up Your Space

One of the standout features of the Butter Popcorn Carpet is its dazzling neon color palette. Imagine a space illuminated by glowing hues that make every corner of the room pop. This chapter explores how these radiant colors can elevate home theaters, game rooms, or even living rooms, creating an immersive atmosphere that captures attention and invites admiration.

Discover the power of neon design in creating a space that’s uniquely yours—vivid, dynamic, and impossible to forget.

Chapter 3: Comfort Meets Durability

The Butter Popcorn Carpet isn’t just about looks. Beneath its vibrant exterior lies a level of comfort that’s unmatched. Its plush, velvety texture invites you to sink in and relax, whether you’re enjoying a movie night, hosting friends, or simply unwinding after a long day.

But beauty and comfort are just the beginning. Crafted from premium materials, this carpet is built to withstand the rigors of daily life. Its high durability ensures it maintains its stunning appearance even in high-traffic areas, making it a practical choice for both style and function.

Chapter 4: Transforming Ordinary Spaces into Cinematic Experiences

What sets the Butter Popcorn Carpet apart is its ability to turn any room into a cinematic masterpiece. Whether you’re revamping your home theater or creating a playful, Instagram-worthy living space, this carpet adds an unmistakable touch of flair.

This chapter highlights real-life examples of how the Butter Popcorn Carpet has brought spaces to life. From a cozy home theater glowing with neon hues to a chic, modern living room with a touch of Hollywood glamour, these stories showcase the versatility and impact of this unique product.

Chapter 5: Affordable Luxury for Every Home

Luxury doesn’t have to come at a high price. The Butter Popcorn Carpet proves that exceptional design and quality can be accessible. This chapter explores the value behind the product, showing how it delivers premium craftsmanship and stunning design at a price point that works for any budget.

Chapter 6: Join the Butter Popcorn Revolution

It’s time to elevate your space with the magic of the Butter Popcorn Carpet. Say goodbye to ordinary floors and embrace a world where every step feels like a red carpet moment. This chapter provides practical advice for integrating the carpet into your home, from choosing complementary decor to maximizing its impact with lighting.

Conclusion: Your Red Carpet Awaits

The Butter Popcorn Carpet is more than just a floor covering—it’s a lifestyle upgrade. Combining comfort, style, and cinematic magic, it turns every space into a masterpiece. Ready to experience it for yourself?

Find your Butter Popcorn Carpet today at ValueCarpetInc.com and step into a world of neon-colored comfort and glamour. Walk the red carpet popcorn-style—right in your own home.

Arcade1Up Big Buck Hunter Mod – Tulsa Arcades 20″ Monitor Kit!

All right, today we’re gon na, be taking. A look at the tulsa arcades monitor upgrade kit, we’ve got a 20 inch bezel here with, the graphic installed went. With just a basic plain big buck hunter. Black bezel art and then just the basic art here on the bottom. They’ve got different options: different farmhouse, graphics, you can get. You know the big buck hunter logo up here at the top, but i just wanted something plain and simple: underneath it we have. The plexiglass overlay, it is covered up with the protective layer, so that’s why it looks like cardboard and of course we have the monitor mounting bracket. So you can do this yourself if you want to cut out a board, but you know for people that are not wood handy so to speak. Tulsa arcades makes these very handy, monitor mounts, so you can get it out there. You can install it on the back of monitor and you can actually adjust it by sliding up and down. We got my dell 20 inch monitor here. As you can see, you just throw the monitor bracket there on the back comes with all the supplied hardware that you,’ll need, and you’ll simply just take these l brackets secure those into these sides and you’ll go ahead and install this Into the kit, so now that i’ve got the monitor bezel installed there. One thing to note is this: bezel is made a little bit longer, so it’s actually meant to slide in the grooves there. As far as making sure you line everything up correctly, the easiest way to do it is number one. Have your control panel, adjusted and kind of in there you don’t have to necessarily install it put the screws in there, but you want it nice and secure where it would normally rest, then that’s how you’re going to line up your Monitor so i’m going to make sure i slide in the edges here into the supplied grooves and then i’ll go ahead and secure the side brackets to the side panels of the machine all right. So now that we have the monitor mounted, we need to do something about the pcb, so i went ahead and took it out of its stock. Little housing won.’t be able to really reuse this, because this was meant to mount on the back of the stock monitor. So i went ahead and took it out of that casing. Here we have the raw pcb itself went ahead and put some double sided tape on the back side of it. That way, i can basically put this anywhere in the cabinet. I so desire hooking it up very simple. You know you’re just going to connect your normal standard connections. This end’s going to go to the control deck, but we’re going to be using the geekworm lvds to hdmi. Adapter converter got my red dot all the way. To the right hand, side on the converter board, you can use actually the top or the bottom. I’m, going to make sure my red dot is lined up with this section right here on the board, plug it in good. Now this is going to allow us to connect an hdmi input, slash output, so we’ll take an hdmi connection. There we go and that will take the video signal out of the big buck hunter pcb drive it to hdmi input to our monitor. However, our monitor, specifically the dell monitor that we’re using, does not have hdmi inputs. What i’m going to use is one of these dvi to hdmi adapters. I’m going to plug, in the other end of my hdmi. There plug this into the back of the dell monitor and we’ll be good to go. All right pcb is mounted geek worm board is mounted over here to the side. Like i said, you can really mount it wherever you want, i’ve just thrown it there. For now you need to do some. Cable management got to be cognizant of the fact that the guns are going to be inside the cabinet. So you don’t want cables dangling down here, and you know interfering or inadvertently getting unplugged. We’ll have to use a secondary power supply just because, since we are needing to power up the dell monitor, we’re no longer able to just run everything straight from the stock. You know arcade 1up power supply and there we have it no problem at all fit like a glove, nice and clean sleek lines, no issues whatsoever with the install and the 20 inches. I mean it just makes this game so much more enjoyable. Obviously, you can go bigger if you want, you can throw on like a 32 inch tv. I just wanted the biggest i could put while maintaining the cabinet. You know form and function. I didn’t want things sticking out to the sides, because this is going to be a gift for my father and i know he:’s got limited space, so i didn’t want some giant flat screen. You know sticking off the front of this. So i know he’s going to have limited space for this. But overall i got to say i’m very happy with the the bezel, the mount kit and everything from tulsa arcades again, if you’re a good handy, woodworking type of guy, you can do all this yourself. You can get plexiglass from lowe,’s and home depot, and things like that. But if you just want something very convenient, very easy, all you have to do is you know, put a couple screws in this is probably the best option for you just because it takes a lot of the guesswork out of things like that and you can get It done in, like 15 minutes tops, but now it’s time for me to shoot some bucks. So if you enjoy the content, make sure you hit that like button share this video with your friends, if you found the information helpful and as always thanks for watching guys, it really means a lot. You

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Exotic dancer says vague laws applied to industry cause incidents of entrapment

NOT THE ELDERLY. AND BUT UNFORTUNATELY, THAT FIXED AMOUNT O FUNDING GOT CUT FROM THE FEDERAL DOLLARS. >> TONIGHT, LOUISIANA, NATIVE AND STAR STORMDANIELS IS NO LONGER FACING CHARGES STEMMING FROM AN APPEARANCE AT AN OHIO STRIP CLUB COLUMBUS POLICE ACCUSE DANIELS OF ALLOWING UNDERCOVER OFFICER TO TOUCH HER WHILE SHE WAS ON STAGE BREAKING A RARELY ENFORCED STATE LAW. PROSECUTORS DECLINED THOSE CHARGES EARLIER TODAY, THE LAFAYETTE PARISH HAS ITS OWN LAWS PERTAINING TO STRIP CLUBS AND IS JUST MANY REPORTS, SOME DANCERS SAY THOSE LAWS HURT THEIR INDUSTRY.

>> AND I THINK WHA HAPPENED WAS SHE WAS JUST RIGHT OR JOB PEOPLE WERE SENT IN THERE TOO WITH WITH THE PURPOSE TO GET HER IN SOME KIND OF TROUBLE THAT IS WHAT OCCURRED. >> SHE WAS RELEASED BECAUSE THEY DISCOVERED THAT SHE WAS SOMEHOW NOT. >> WORKED FOR HER THIS EXOTIC DANCER WORKS AROUND SOUTH LOUISIANA. SHE ASKED TO REMAIN ANONYMOUS FOR THIS INTERVIEW, HE SAYS LOCAL LAWS APPLY TO HER PROFESSION ARE VAGUE LIKE A LOT OF AMBIGUITY YOU KNOW >> I MEAN IT'S REALLY HARD TO BE SPECIFIC WHEN YOU'RE KIND OF I GUESS DIVIDING EXOTIC DANCING FROM CERTAIN TYPES OF PROFESSIONAL DANCING, YOU KNOW BECAUSE REALLY ALL OF THE DIFFERENCES IS THE STATE OF UNDRESS AND THE TYPE OF MOVEMENT SOMETIMES UNDER LAFAYETTE CITY PARISH ORDINANCE EXOTIC DANCERS ARE DEFINED AS A PERSON PAID TO DANCE GYRATE TWIST OR DO A PHYSICAL PERFORMANCE LAW ALSO REQUIRES EXOTIC DANCERS TO WEAR PASTRIES AND ACCORDING TO OUR INTERVIEW WE THOSE LAW HAVE HURT SOME CLUBS HAPPENED.

>> A FEW BARS THAT HAVE CLOSED BECAUSE OF THAT AND IT'S REALLY LIKE THIS AMBIGUOUS LIKE COVERING KIND OF THING. >> SOUND

.

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CREEPIEST Art Gallery features Blood Art & Pickled Snakes at the Dark Art Emporium | My Go-To

[ORGAN PLAYING] JEREMY SCHOTT: With the human
skulls, the skulls on the wall, the taxidermy, all that stuff,
we're kind of death positive. It's more of giving these
animals and these people a second life, as opposed to
just throwing them in the dirt. [SCREECHING] I'm Jeremy. I'm Jeremy. And this is the
Dark Art Emporium. JEREMY SCHOTT: Dark Art
Emporium is a fine art gallery with an oddities
shop attached to it located in downtown Long Beach. We show work that
you wouldn't normally find in a typical
art gallery, stuff that flies under the
radar of the mainstream. RACHEL JORDAN: What are some
weird things you have here? I mean, other than human
skulls and pickled snakes? [LAUGHTER] The baculum is
walrus penis bone. Only at Dark Art Emporium. How does this
speak to you, Jeremy? Well, this piece is
by Vincent Castiglia, and it's painted
in his own blood.

[RECORD SCRATCH] We don't show landscapes. We don't show shell jewelry. Grandma stuff isn't
going to be here. There's no Thomas Kinkade
on the walls here. I think our art
should evoke emotion, whether it's know
repulsion or admiration. Sometimes, like the
things that are in jars, you know, and the baby chicks
kind of give me a little bit of the skin crawling. But you know, other than that, I
love everything that's in here. RACHEL JORDAN: This
is the perfect place for people who hate bugs,
because they're all dead. You know, you're going
to get people who cross themselves as they walk by. Mostly, people are
at least intrigued. They're fascinated. I think a lot of people are
often surprised at the fact that they find things that
they are enamored with here. The Dark Art Emporium
has really become the hub of our neighborhood. It brings just a really
awesome sense of what Long Beach is really about.

JEREMY CROSS: Long
Beach is the Portland of southern California, right? The keep it weird mentality
is alive and well here. And I think that's why we're
so embraced by the community. JEREMY SCHOTT: I don't know,
like cookie-cutter stuff is boring. I guess if you're a boring
person, then go to IKEA and get that Marilyn Monroe
painting that everybody has. But I mean, get something
that shows who you are, and something that
speaks to you. JEREMY CROSS: Dark
Art Emporium, we are not basic art for basic people. (LAUGHING) Yeah! [LAUGHTER] [MUSIC PLAYING].

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Out & About: Family Fun Center

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LOVE TO TAKE YOU INSIDE
THE FAMILY FUN CENTER IN LEAST ON THE GO PARK TRACK. I
LOVE TO TAKE YOU INSIDE
THE FAMILY FUN CENTER IN KEARNY LOVE TO TAKE YOU INSIDE
THE FAMILY FUN CENTER IN KEARNY LOVE TO TAKE YOU INSIDE
THE FAMILY FUN CENTER IN KEARNY
MESA LOVE TO TAKE YOU INSIDE
THE FAMILY FUN CENTER IN KEARNY
MESA BUT LOVE TO TAKE YOU INSIDE
THE FAMILY FUN CENTER IN KEARNY
MESA BUT I LOVE TO TAKE YOU INSIDE
THE FAMILY FUN CENTER IN KEARNY
MESA BUT I COME LOVE TO TAKE YOU INSIDE
THE FAMILY FUN CENTER IN KEARNY
MESA BUT I COME COMPANY LOVE TO TAKE YOU INSIDE
THE FAMILY FUN CENTER IN KEARNY
MESA BUT I COME COMPANY TO LOVE TO TAKE YOU INSIDE
THE FAMILY FUN CENTER IN KEARNY
MESA BUT I COME COMPANY TO WIN THE FAMILY FUN CENTER IN KEARNY
MESA BUT I COME COMPANY TO WIN THE FAMILY FUN CENTER IN KEARNY
MESA BUT I COME COMPANY TO WIN
THE THE FAMILY FUN CENTER IN KEARNY
MESA BUT I COME COMPANY TO WIN
THE RACE THE FAMILY FUN CENTER IN KEARNY
MESA BUT I COME COMPANY TO WIN
THE RACE WITH THE FAMILY FUN CENTER IN KEARNY
MESA BUT I COME COMPANY TO WIN
THE RACE WITH RACHEL, THE FAMILY FUN CENTER IN KEARNY
MESA BUT I COME COMPANY TO WIN
THE RACE WITH RACHEL, MY MESA BUT I COME COMPANY TO WIN
THE RACE WITH RACHEL, MY MESA BUT I COME COMPANY TO WIN
THE RACE WITH RACHEL, MY
PHOTOGRAPHER.

MESA BUT I COME COMPANY TO WIN
THE RACE WITH RACHEL, MY
PHOTOGRAPHER. GOOD. MESA BUT I COME COMPANY TO WIN
THE RACE WITH RACHEL, MY
PHOTOGRAPHER. GOOD. YEAH. MESA BUT I COME COMPANY TO WIN
THE RACE WITH RACHEL, MY
PHOTOGRAPHER. GOOD. YEAH. LET'S THE RACE WITH RACHEL, MY
PHOTOGRAPHER. GOOD. YEAH. LET'S THE RACE WITH RACHEL, MY
PHOTOGRAPHER. GOOD. YEAH. LET'S
GO THE RACE WITH RACHEL, MY
PHOTOGRAPHER. GOOD. YEAH. LET'S
GO ONE THE RACE WITH RACHEL, MY
PHOTOGRAPHER. GOOD. YEAH. LET'S
GO ONE LINE THE RACE WITH RACHEL, MY
PHOTOGRAPHER. GOOD. YEAH. LET'S
GO ONE LINE TO THE RACE WITH RACHEL, MY
PHOTOGRAPHER. GOOD. YEAH. LET'S
GO ONE LINE TO WIN THE RACE WITH RACHEL, MY
PHOTOGRAPHER. GOOD. YEAH. LET'S
GO ONE LINE TO WIN THIS.

THE RACE WITH RACHEL, MY
PHOTOGRAPHER. GOOD. YEAH. LET'S
GO ONE LINE TO WIN THIS. THIS PHOTOGRAPHER. GOOD. YEAH. LET'S
GO ONE LINE TO WIN THIS. THIS PHOTOGRAPHER. GOOD. YEAH. LET'S
GO ONE LINE TO WIN THIS. THIS
IS PHOTOGRAPHER. GOOD. YEAH. LET'S
GO ONE LINE TO WIN THIS. THIS
IS SO PHOTOGRAPHER. GOOD. YEAH. LET'S
GO ONE LINE TO WIN THIS. THIS
IS SO EXCITING. PHOTOGRAPHER.

GOOD. YEAH. LET'S
GO ONE LINE TO WIN THIS. THIS
IS SO EXCITING. TWENTY PHOTOGRAPHER. GOOD. YEAH. LET'S
GO ONE LINE TO WIN THIS. THIS
IS SO EXCITING. TWENTY TWO GO ONE LINE TO WIN THIS. THIS
IS SO EXCITING. TWENTY TWO GO ONE LINE TO WIN THIS. THIS
IS SO EXCITING. TWENTY TWO
YEARS GO ONE LINE TO WIN THIS. THIS
IS SO EXCITING. TWENTY TWO
YEARS FAMILY GO ONE LINE TO WIN THIS.

THIS
IS SO EXCITING. TWENTY TWO
YEARS FAMILY FUN GO ONE LINE TO WIN THIS. THIS
IS SO EXCITING. TWENTY TWO
YEARS FAMILY FUN CENTER GO ONE LINE TO WIN THIS. THIS
IS SO EXCITING. TWENTY TWO
YEARS FAMILY FUN CENTER BACK GO ONE LINE TO WIN THIS. THIS
IS SO EXCITING. TWENTY TWO
YEARS FAMILY FUN CENTER BACK AT IS SO EXCITING. TWENTY TWO
YEARS FAMILY FUN CENTER BACK AT IS SO EXCITING. TWENTY TWO
YEARS FAMILY FUN CENTER BACK AT
IT. IS SO EXCITING. TWENTY TWO
YEARS FAMILY FUN CENTER BACK AT
IT. NOW IS SO EXCITING. TWENTY TWO
YEARS FAMILY FUN CENTER BACK AT
IT. NOW WE IS SO EXCITING. TWENTY TWO
YEARS FAMILY FUN CENTER BACK AT
IT. NOW WE FINALLY IS SO EXCITING. TWENTY TWO
YEARS FAMILY FUN CENTER BACK AT
IT.

NOW WE FINALLY RETURNED YEARS FAMILY FUN CENTER BACK AT
IT. NOW WE FINALLY RETURNED YEARS FAMILY FUN CENTER BACK AT
IT. NOW WE FINALLY RETURNED
OVER YEARS FAMILY FUN CENTER BACK AT
IT. NOW WE FINALLY RETURNED
OVER LABOR YEARS FAMILY FUN CENTER BACK AT
IT. NOW WE FINALLY RETURNED
OVER LABOR DAY YEARS FAMILY FUN CENTER BACK AT
IT. NOW WE FINALLY RETURNED
OVER LABOR DAY WEEKEND. YEARS FAMILY FUN CENTER BACK AT
IT. NOW WE FINALLY RETURNED
OVER LABOR DAY WEEKEND. FIRST IT. NOW WE FINALLY RETURNED
OVER LABOR DAY WEEKEND.

FIRST IT. NOW WE FINALLY RETURNED
OVER LABOR DAY WEEKEND. FIRST
TIME IT. NOW WE FINALLY RETURNED
OVER LABOR DAY WEEKEND. FIRST
TIME IN IT. NOW WE FINALLY RETURNED
OVER LABOR DAY WEEKEND. FIRST
TIME IN 22 IT. NOW WE FINALLY RETURNED
OVER LABOR DAY WEEKEND. FIRST
TIME IN 22 YEARS. IT. NOW WE FINALLY RETURNED
OVER LABOR DAY WEEKEND. FIRST
TIME IN 22 YEARS. IT'S IT.

NOW WE FINALLY RETURNED
OVER LABOR DAY WEEKEND. FIRST
TIME IN 22 YEARS. IT'S A IT. NOW WE FINALLY RETURNED
OVER LABOR DAY WEEKEND. FIRST
TIME IN 22 YEARS. IT'S A REALLY OVER LABOR DAY WEEKEND. FIRST
TIME IN 22 YEARS. IT'S A REALLY OVER LABOR DAY WEEKEND. FIRST
TIME IN 22 YEARS. IT'S A REALLY
GOOD OVER LABOR DAY WEEKEND. FIRST
TIME IN 22 YEARS. IT'S A REALLY
GOOD TIME OVER LABOR DAY WEEKEND. FIRST
TIME IN 22 YEARS. IT'S A REALLY
GOOD TIME FOR OVER LABOR DAY WEEKEND. FIRST
TIME IN 22 YEARS. IT'S A REALLY
GOOD TIME FOR EVERYBODY. OVER LABOR DAY WEEKEND.

FIRST
TIME IN 22 YEARS. IT'S A REALLY
GOOD TIME FOR EVERYBODY. SO OVER LABOR DAY WEEKEND. FIRST
TIME IN 22 YEARS. IT'S A REALLY
GOOD TIME FOR EVERYBODY. SO YOU TIME IN 22 YEARS. IT'S A REALLY
GOOD TIME FOR EVERYBODY. SO YOU TIME IN 22 YEARS. IT'S A REALLY
GOOD TIME FOR EVERYBODY. SO YOU
AND TIME IN 22 YEARS. IT'S A REALLY
GOOD TIME FOR EVERYBODY.

SO YOU
AND I TIME IN 22 YEARS. IT'S A REALLY
GOOD TIME FOR EVERYBODY. SO YOU
AND I WERE TIME IN 22 YEARS. IT'S A REALLY
GOOD TIME FOR EVERYBODY. SO YOU
AND I WERE AT TIME IN 22 YEARS. IT'S A REALLY
GOOD TIME FOR EVERYBODY. SO YOU
AND I WERE AT THE TIME IN 22 YEARS. IT'S A REALLY
GOOD TIME FOR EVERYBODY. SO YOU
AND I WERE AT THE WESTERN GOOD TIME FOR EVERYBODY. SO YOU
AND I WERE AT THE WESTERN GOOD TIME FOR EVERYBODY. SO YOU
AND I WERE AT THE WESTERN
COURSE. GOOD TIME FOR EVERYBODY. SO YOU
AND I WERE AT THE WESTERN
COURSE. I GOOD TIME FOR EVERYBODY. SO YOU
AND I WERE AT THE WESTERN
COURSE. I THINK GOOD TIME FOR EVERYBODY. SO YOU
AND I WERE AT THE WESTERN
COURSE. I THINK YOU'RE GOOD TIME FOR EVERYBODY.

SO YOU
AND I WERE AT THE WESTERN
COURSE. I THINK YOU'RE ON AND I WERE AT THE WESTERN
COURSE. I THINK YOU'RE ON AND I WERE AT THE WESTERN
COURSE. I THINK YOU'RE ON
THE AND I WERE AT THE WESTERN
COURSE. I THINK YOU'RE ON
THE EASY AND I WERE AT THE WESTERN
COURSE. I THINK YOU'RE ON
THE EASY SIDE, AND I WERE AT THE WESTERN
COURSE.

I THINK YOU'RE ON
THE EASY SIDE, HUH? AND I WERE AT THE WESTERN
COURSE. I THINK YOU'RE ON
THE EASY SIDE, HUH? THIS AND I WERE AT THE WESTERN
COURSE. I THINK YOU'RE ON
THE EASY SIDE, HUH? THIS IS COURSE. I THINK YOU'RE ON
THE EASY SIDE, HUH? THIS IS COURSE. I THINK YOU'RE ON
THE EASY SIDE, HUH? THIS IS
LIKE COURSE. I THINK YOU'RE ON
THE EASY SIDE, HUH? THIS IS
LIKE THE COURSE. I THINK YOU'RE ON
THE EASY SIDE, HUH? THIS IS
LIKE THE VERY COURSE. I THINK YOU'RE ON
THE EASY SIDE, HUH? THIS IS
LIKE THE VERY INTENSE COURSE. I THINK YOU'RE ON
THE EASY SIDE, HUH? THIS IS
LIKE THE VERY INTENSE VERSION THE EASY SIDE, HUH? THIS IS
LIKE THE VERY INTENSE VERSION THE EASY SIDE, HUH? THIS IS
LIKE THE VERY INTENSE VERSION
HERE. THE EASY SIDE, HUH? THIS IS
LIKE THE VERY INTENSE VERSION
HERE. YEAH, THE EASY SIDE, HUH? THIS IS
LIKE THE VERY INTENSE VERSION
HERE.

YEAH, IT'S THE EASY SIDE, HUH? THIS IS
LIKE THE VERY INTENSE VERSION
HERE. YEAH, IT'S A THE EASY SIDE, HUH? THIS IS
LIKE THE VERY INTENSE VERSION
HERE. YEAH, IT'S A LITTLE THE EASY SIDE, HUH? THIS IS
LIKE THE VERY INTENSE VERSION
HERE. YEAH, IT'S A LITTLE BIT LIKE THE VERY INTENSE VERSION
HERE. YEAH, IT'S A LITTLE BIT LIKE THE VERY INTENSE VERSION
HERE. YEAH, IT'S A LITTLE BIT
MORE LIKE THE VERY INTENSE VERSION
HERE. YEAH, IT'S A LITTLE BIT
MORE ADVANCED LIKE THE VERY INTENSE VERSION
HERE. YEAH, IT'S A LITTLE BIT
MORE ADVANCED THAN LIKE THE VERY INTENSE VERSION
HERE. YEAH, IT'S A LITTLE BIT
MORE ADVANCED THAN THE LIKE THE VERY INTENSE VERSION
HERE.

YEAH, IT'S A LITTLE BIT
MORE ADVANCED THAN THE TYPICAL HERE. YEAH, IT'S A LITTLE BIT
MORE ADVANCED THAN THE TYPICAL HERE. YEAH, IT'S A LITTLE BIT
MORE ADVANCED THAN THE TYPICAL
MINIATURE HERE. YEAH, IT'S A LITTLE BIT
MORE ADVANCED THAN THE TYPICAL
MINIATURE GOLF HERE. YEAH, IT'S A LITTLE BIT
MORE ADVANCED THAN THE TYPICAL
MINIATURE GOLF COURSE. HERE. YEAH, IT'S A LITTLE BIT
MORE ADVANCED THAN THE TYPICAL
MINIATURE GOLF COURSE. YOU HERE. YEAH, IT'S A LITTLE BIT
MORE ADVANCED THAN THE TYPICAL
MINIATURE GOLF COURSE. YOU SEE MORE ADVANCED THAN THE TYPICAL
MINIATURE GOLF COURSE. YOU SEE MORE ADVANCED THAN THE TYPICAL
MINIATURE GOLF COURSE. YOU SEE
HAD MORE ADVANCED THAN THE TYPICAL
MINIATURE GOLF COURSE. YOU SEE
HAD SOME MORE ADVANCED THAN THE TYPICAL
MINIATURE GOLF COURSE. YOU SEE
HAD SOME PRETTY MORE ADVANCED THAN THE TYPICAL
MINIATURE GOLF COURSE. YOU SEE
HAD SOME PRETTY GOOD MORE ADVANCED THAN THE TYPICAL
MINIATURE GOLF COURSE. YOU SEE
HAD SOME PRETTY GOOD DESIGN MINIATURE GOLF COURSE. YOU SEE
HAD SOME PRETTY GOOD DESIGN MINIATURE GOLF COURSE.

YOU SEE
HAD SOME PRETTY GOOD DESIGN
BACK MINIATURE GOLF COURSE. YOU SEE
HAD SOME PRETTY GOOD DESIGN
BACK WHEN MINIATURE GOLF COURSE. YOU SEE
HAD SOME PRETTY GOOD DESIGN
BACK WHEN THEY MINIATURE GOLF COURSE. YOU SEE
HAD SOME PRETTY GOOD DESIGN
BACK WHEN THEY BUILT MINIATURE GOLF COURSE. YOU SEE
HAD SOME PRETTY GOOD DESIGN
BACK WHEN THEY BUILT THE MINIATURE GOLF COURSE. YOU SEE
HAD SOME PRETTY GOOD DESIGN
BACK WHEN THEY BUILT THE COURSE HAD SOME PRETTY GOOD DESIGN
BACK WHEN THEY BUILT THE COURSE HAD SOME PRETTY GOOD DESIGN
BACK WHEN THEY BUILT THE COURSE
IN HAD SOME PRETTY GOOD DESIGN
BACK WHEN THEY BUILT THE COURSE
IN 1974. HAD SOME PRETTY GOOD DESIGN
BACK WHEN THEY BUILT THE COURSE
IN 1974. THERE'S HAD SOME PRETTY GOOD DESIGN
BACK WHEN THEY BUILT THE COURSE
IN 1974.

THERE'S THE HAD SOME PRETTY GOOD DESIGN
BACK WHEN THEY BUILT THE COURSE
IN 1974. THERE'S THE STORYBOOK BACK WHEN THEY BUILT THE COURSE
IN 1974. THERE'S THE STORYBOOK BACK WHEN THEY BUILT THE COURSE
IN 1974. THERE'S THE STORYBOOK
HORSE BACK WHEN THEY BUILT THE COURSE
IN 1974. THERE'S THE STORYBOOK
HORSE AND BACK WHEN THEY BUILT THE COURSE
IN 1974. THERE'S THE STORYBOOK
HORSE AND THAT BACK WHEN THEY BUILT THE COURSE
IN 1974. THERE'S THE STORYBOOK
HORSE AND THAT ONE BACK WHEN THEY BUILT THE COURSE
IN 1974. THERE'S THE STORYBOOK
HORSE AND THAT ONE SHOWS BACK WHEN THEY BUILT THE COURSE
IN 1974. THERE'S THE STORYBOOK
HORSE AND THAT ONE SHOWS YOU IN 1974. THERE'S THE STORYBOOK
HORSE AND THAT ONE SHOWS YOU IN 1974. THERE'S THE STORYBOOK
HORSE AND THAT ONE SHOWS YOU
THE IN 1974. THERE'S THE STORYBOOK
HORSE AND THAT ONE SHOWS YOU
THE STORIES IN 1974. THERE'S THE STORYBOOK
HORSE AND THAT ONE SHOWS YOU
THE STORIES THAT IN 1974. THERE'S THE STORYBOOK
HORSE AND THAT ONE SHOWS YOU
THE STORIES THAT YOU IN 1974. THERE'S THE STORYBOOK
HORSE AND THAT ONE SHOWS YOU
THE STORIES THAT YOU LEARN HORSE AND THAT ONE SHOWS YOU
THE STORIES THAT YOU LEARN HORSE AND THAT ONE SHOWS YOU
THE STORIES THAT YOU LEARN
ABOUT HORSE AND THAT ONE SHOWS YOU
THE STORIES THAT YOU LEARN
ABOUT AS HORSE AND THAT ONE SHOWS YOU
THE STORIES THAT YOU LEARN
ABOUT AS A HORSE AND THAT ONE SHOWS YOU
THE STORIES THAT YOU LEARN
ABOUT AS A KID.

HORSE AND THAT ONE SHOWS YOU
THE STORIES THAT YOU LEARN
ABOUT AS A KID. AND HORSE AND THAT ONE SHOWS YOU
THE STORIES THAT YOU LEARN
ABOUT AS A KID. AND FOR HORSE AND THAT ONE SHOWS YOU
THE STORIES THAT YOU LEARN
ABOUT AS A KID. AND FOR THOSE THE STORIES THAT YOU LEARN
ABOUT AS A KID. AND FOR THOSE THE STORIES THAT YOU LEARN
ABOUT AS A KID. AND FOR THOSE
OF THE STORIES THAT YOU LEARN
ABOUT AS A KID. AND FOR THOSE
OF US THE STORIES THAT YOU LEARN
ABOUT AS A KID. AND FOR THOSE
OF US WHO THE STORIES THAT YOU LEARN
ABOUT AS A KID. AND FOR THOSE
OF US WHO HAVE THE STORIES THAT YOU LEARN
ABOUT AS A KID. AND FOR THOSE
OF US WHO HAVE LIKE THE STORIES THAT YOU LEARN
ABOUT AS A KID. AND FOR THOSE
OF US WHO HAVE LIKE A THE STORIES THAT YOU LEARN
ABOUT AS A KID. AND FOR THOSE
OF US WHO HAVE LIKE A REALLY ABOUT AS A KID. AND FOR THOSE
OF US WHO HAVE LIKE A REALLY ABOUT AS A KID. AND FOR THOSE
OF US WHO HAVE LIKE A REALLY
BAD ABOUT AS A KID.

AND FOR THOSE
OF US WHO HAVE LIKE A REALLY
BAD LED ABOUT AS A KID. AND FOR THOSE
OF US WHO HAVE LIKE A REALLY
BAD LED BUT ABOUT AS A KID. AND FOR THOSE
OF US WHO HAVE LIKE A REALLY
BAD LED BUT YOU ABOUT AS A KID. AND FOR THOSE
OF US WHO HAVE LIKE A REALLY
BAD LED BUT YOU GUYS ABOUT AS A KID. AND FOR THOSE
OF US WHO HAVE LIKE A REALLY
BAD LED BUT YOU GUYS HAVE OF US WHO HAVE LIKE A REALLY
BAD LED BUT YOU GUYS HAVE OF US WHO HAVE LIKE A REALLY
BAD LED BUT YOU GUYS HAVE
THE OF US WHO HAVE LIKE A REALLY
BAD LED BUT YOU GUYS HAVE
THE GOLF OF US WHO HAVE LIKE A REALLY
BAD LED BUT YOU GUYS HAVE
THE GOLF CARTS OF US WHO HAVE LIKE A REALLY
BAD LED BUT YOU GUYS HAVE
THE GOLF CARTS THAT OF US WHO HAVE LIKE A REALLY
BAD LED BUT YOU GUYS HAVE
THE GOLF CARTS THAT ARE OF US WHO HAVE LIKE A REALLY
BAD LED BUT YOU GUYS HAVE
THE GOLF CARTS THAT ARE OPEN.

BAD LED BUT YOU GUYS HAVE
THE GOLF CARTS THAT ARE OPEN. BAD LED BUT YOU GUYS HAVE
THE GOLF CARTS THAT ARE OPEN.
WE BAD LED BUT YOU GUYS HAVE
THE GOLF CARTS THAT ARE OPEN.
WE HAVE BAD LED BUT YOU GUYS HAVE
THE GOLF CARTS THAT ARE OPEN.
WE HAVE 12 BAD LED BUT YOU GUYS HAVE
THE GOLF CARTS THAT ARE OPEN.
WE HAVE 12 GO BAD LED BUT YOU GUYS HAVE
THE GOLF CARTS THAT ARE OPEN.
WE HAVE 12 GO CARTS BAD LED BUT YOU GUYS HAVE
THE GOLF CARTS THAT ARE OPEN.
WE HAVE 12 GO CARTS OUT BAD LED BUT YOU GUYS HAVE
THE GOLF CARTS THAT ARE OPEN.
WE HAVE 12 GO CARTS OUT THERE THE GOLF CARTS THAT ARE OPEN.
WE HAVE 12 GO CARTS OUT THERE THE GOLF CARTS THAT ARE OPEN.
WE HAVE 12 GO CARTS OUT THERE
AND THE GOLF CARTS THAT ARE OPEN.
WE HAVE 12 GO CARTS OUT THERE
AND WHAT THE GOLF CARTS THAT ARE OPEN.
WE HAVE 12 GO CARTS OUT THERE
AND WHAT WE THE GOLF CARTS THAT ARE OPEN.
WE HAVE 12 GO CARTS OUT THERE
AND WHAT WE DO THE GOLF CARTS THAT ARE OPEN.
WE HAVE 12 GO CARTS OUT THERE
AND WHAT WE DO IS THE GOLF CARTS THAT ARE OPEN.
WE HAVE 12 GO CARTS OUT THERE
AND WHAT WE DO IS BETWEEN THE GOLF CARTS THAT ARE OPEN.
WE HAVE 12 GO CARTS OUT THERE
AND WHAT WE DO IS BETWEEN OUR WE HAVE 12 GO CARTS OUT THERE
AND WHAT WE DO IS BETWEEN OUR WE HAVE 12 GO CARTS OUT THERE
AND WHAT WE DO IS BETWEEN OUR
RECYCLE WE HAVE 12 GO CARTS OUT THERE
AND WHAT WE DO IS BETWEEN OUR
RECYCLE WE WE HAVE 12 GO CARTS OUT THERE
AND WHAT WE DO IS BETWEEN OUR
RECYCLE WE GO WE HAVE 12 GO CARTS OUT THERE
AND WHAT WE DO IS BETWEEN OUR
RECYCLE WE GO AHEAD WE HAVE 12 GO CARTS OUT THERE
AND WHAT WE DO IS BETWEEN OUR
RECYCLE WE GO AHEAD AND AND WHAT WE DO IS BETWEEN OUR
RECYCLE WE GO AHEAD AND AND WHAT WE DO IS BETWEEN OUR
RECYCLE WE GO AHEAD AND
SANITIZE AND WHAT WE DO IS BETWEEN OUR
RECYCLE WE GO AHEAD AND
SANITIZE THOSE AND WHAT WE DO IS BETWEEN OUR
RECYCLE WE GO AHEAD AND
SANITIZE THOSE TO AND WHAT WE DO IS BETWEEN OUR
RECYCLE WE GO AHEAD AND
SANITIZE THOSE TO MAKE AND WHAT WE DO IS BETWEEN OUR
RECYCLE WE GO AHEAD AND
SANITIZE THOSE TO MAKE SURE RECYCLE WE GO AHEAD AND
SANITIZE THOSE TO MAKE SURE RECYCLE WE GO AHEAD AND
SANITIZE THOSE TO MAKE SURE
THAT RECYCLE WE GO AHEAD AND
SANITIZE THOSE TO MAKE SURE
THAT THEY RECYCLE WE GO AHEAD AND
SANITIZE THOSE TO MAKE SURE
THAT THEY STAY RECYCLE WE GO AHEAD AND
SANITIZE THOSE TO MAKE SURE
THAT THEY STAY SAFE RECYCLE WE GO AHEAD AND
SANITIZE THOSE TO MAKE SURE
THAT THEY STAY SAFE FOR SANITIZE THOSE TO MAKE SURE
THAT THEY STAY SAFE FOR SANITIZE THOSE TO MAKE SURE
THAT THEY STAY SAFE FOR
EVERYBODY.

SANITIZE THOSE TO MAKE SURE
THAT THEY STAY SAFE FOR
EVERYBODY. STEVE, SANITIZE THOSE TO MAKE SURE
THAT THEY STAY SAFE FOR
EVERYBODY. STEVE, CAN SANITIZE THOSE TO MAKE SURE
THAT THEY STAY SAFE FOR
EVERYBODY. STEVE, CAN I SANITIZE THOSE TO MAKE SURE
THAT THEY STAY SAFE FOR
EVERYBODY. STEVE, CAN I TELL THAT THEY STAY SAFE FOR
EVERYBODY. STEVE, CAN I TELL THAT THEY STAY SAFE FOR
EVERYBODY. STEVE, CAN I TELL
YOU THAT THEY STAY SAFE FOR
EVERYBODY. STEVE, CAN I TELL
YOU A THAT THEY STAY SAFE FOR
EVERYBODY. STEVE, CAN I TELL
YOU A JOKE? THAT THEY STAY SAFE FOR
EVERYBODY. STEVE, CAN I TELL
YOU A JOKE? YES. THAT THEY STAY SAFE FOR
EVERYBODY. STEVE, CAN I TELL
YOU A JOKE? YES. WHY THAT THEY STAY SAFE FOR
EVERYBODY. STEVE, CAN I TELL
YOU A JOKE? YES. WHY DID EVERYBODY. STEVE, CAN I TELL
YOU A JOKE? YES. WHY DID EVERYBODY. STEVE, CAN I TELL
YOU A JOKE? YES.

WHY DID
THE EVERYBODY. STEVE, CAN I TELL
YOU A JOKE? YES. WHY DID
THE MINI EVERYBODY. STEVE, CAN I TELL
YOU A JOKE? YES. WHY DID
THE MINI GOLFER EVERYBODY. STEVE, CAN I TELL
YOU A JOKE? YES. WHY DID
THE MINI GOLFER WEAR EVERYBODY. STEVE, CAN I TELL
YOU A JOKE? YES. WHY DID
THE MINI GOLFER WEAR TWO EVERYBODY. STEVE, CAN I TELL
YOU A JOKE? YES. WHY DID
THE MINI GOLFER WEAR TWO PAIRS YOU A JOKE? YES.

WHY DID
THE MINI GOLFER WEAR TWO PAIRS YOU A JOKE? YES. WHY DID
THE MINI GOLFER WEAR TWO PAIRS
?I YOU A JOKE? YES. WHY DID
THE MINI GOLFER WEAR TWO PAIRS
?I HAVE YOU A JOKE? YES. WHY DID
THE MINI GOLFER WEAR TWO PAIRS
?I HAVE NO YOU A JOKE? YES. WHY DID
THE MINI GOLFER WEAR TWO PAIRS
?I HAVE NO IDEA. YOU A JOKE? YES. WHY DID
THE MINI GOLFER WEAR TWO PAIRS
?I HAVE NO IDEA. IN YOU A JOKE? YES. WHY DID
THE MINI GOLFER WEAR TWO PAIRS
?I HAVE NO IDEA. IN CASE YOU A JOKE? YES. WHY DID
THE MINI GOLFER WEAR TWO PAIRS
?I HAVE NO IDEA.

IN CASE HE THE MINI GOLFER WEAR TWO PAIRS
?I HAVE NO IDEA. IN CASE HE THE MINI GOLFER WEAR TWO PAIRS
?I HAVE NO IDEA. IN CASE HE
GOT THE MINI GOLFER WEAR TWO PAIRS
?I HAVE NO IDEA. IN CASE HE
GOT A THE MINI GOLFER WEAR TWO PAIRS
?I HAVE NO IDEA. IN CASE HE
GOT A HOLE THE MINI GOLFER WEAR TWO PAIRS
?I HAVE NO IDEA. IN CASE HE
GOT A HOLE IN THE MINI GOLFER WEAR TWO PAIRS
?I HAVE NO IDEA. IN CASE HE
GOT A HOLE IN ONE. THE MINI GOLFER WEAR TWO PAIRS
?I HAVE NO IDEA. IN CASE HE
GOT A HOLE IN ONE. WELL, ?I HAVE NO IDEA. IN CASE HE
GOT A HOLE IN ONE. WELL, ?I HAVE NO IDEA. IN CASE HE
GOT A HOLE IN ONE. WELL,
HOPEFULLY ?I HAVE NO IDEA. IN CASE HE
GOT A HOLE IN ONE.

WELL,
HOPEFULLY A ?I HAVE NO IDEA. IN CASE HE
GOT A HOLE IN ONE. WELL,
HOPEFULLY A LOT ?I HAVE NO IDEA. IN CASE HE
GOT A HOLE IN ONE. WELL,
HOPEFULLY A LOT OF ?I HAVE NO IDEA. IN CASE HE
GOT A HOLE IN ONE. WELL,
HOPEFULLY A LOT OF PEOPLE ?I HAVE NO IDEA. IN CASE HE
GOT A HOLE IN ONE. WELL,
HOPEFULLY A LOT OF PEOPLE GET ?I HAVE NO IDEA. IN CASE HE
GOT A HOLE IN ONE.

WELL,
HOPEFULLY A LOT OF PEOPLE GET A GOT A HOLE IN ONE. WELL,
HOPEFULLY A LOT OF PEOPLE GET A GOT A HOLE IN ONE. WELL,
HOPEFULLY A LOT OF PEOPLE GET A
HOLE GOT A HOLE IN ONE. WELL,
HOPEFULLY A LOT OF PEOPLE GET A
HOLE IN GOT A HOLE IN ONE. WELL,
HOPEFULLY A LOT OF PEOPLE GET A
HOLE IN ONE GOT A HOLE IN ONE. WELL,
HOPEFULLY A LOT OF PEOPLE GET A
HOLE IN ONE OUT. GOT A HOLE IN ONE. WELL,
HOPEFULLY A LOT OF PEOPLE GET A
HOLE IN ONE OUT.

ALL GOT A HOLE IN ONE. WELL,
HOPEFULLY A LOT OF PEOPLE GET A
HOLE IN ONE OUT. ALL RIGHT. GOT A HOLE IN ONE. WELL,
HOPEFULLY A LOT OF PEOPLE GET A
HOLE IN ONE OUT. ALL RIGHT. DO HOPEFULLY A LOT OF PEOPLE GET A
HOLE IN ONE OUT. ALL RIGHT. DO HOPEFULLY A LOT OF PEOPLE GET A
HOLE IN ONE OUT. ALL RIGHT. DO
YOU HOPEFULLY A LOT OF PEOPLE GET A
HOLE IN ONE OUT. ALL RIGHT. DO
YOU WANT HOPEFULLY A LOT OF PEOPLE GET A
HOLE IN ONE OUT. ALL RIGHT. DO
YOU WANT TO HOPEFULLY A LOT OF PEOPLE GET A
HOLE IN ONE OUT. ALL RIGHT. DO
YOU WANT TO COMPETE? HOPEFULLY A LOT OF PEOPLE GET A
HOLE IN ONE OUT. ALL RIGHT. DO
YOU WANT TO COMPETE? ALL HOPEFULLY A LOT OF PEOPLE GET A
HOLE IN ONE OUT.

ALL RIGHT. DO
YOU WANT TO COMPETE? ALL RIGHT. HOLE IN ONE OUT. ALL RIGHT. DO
YOU WANT TO COMPETE? ALL RIGHT. HOLE IN ONE OUT. ALL RIGHT. DO
YOU WANT TO COMPETE? ALL RIGHT.
YOU HOLE IN ONE OUT. ALL RIGHT. DO
YOU WANT TO COMPETE? ALL RIGHT.
YOU GO HOLE IN ONE OUT. ALL RIGHT. DO
YOU WANT TO COMPETE? ALL RIGHT.
YOU GO FIRST, HOLE IN ONE OUT. ALL RIGHT. DO
YOU WANT TO COMPETE? ALL RIGHT.
YOU GO FIRST, BUDDY. HOLE IN ONE OUT. ALL RIGHT. DO
YOU WANT TO COMPETE? ALL RIGHT.
YOU GO FIRST, BUDDY. YOU'RE YOU WANT TO COMPETE? ALL RIGHT.
YOU GO FIRST, BUDDY.

YOU'RE YOU WANT TO COMPETE? ALL RIGHT.
YOU GO FIRST, BUDDY. YOU'RE
GOING YOU WANT TO COMPETE? ALL RIGHT.
YOU GO FIRST, BUDDY. YOU'RE
GOING TO YOU WANT TO COMPETE? ALL RIGHT.
YOU GO FIRST, BUDDY. YOU'RE
GOING TO BE YOU WANT TO COMPETE? ALL RIGHT.
YOU GO FIRST, BUDDY. YOU'RE
GOING TO BE A YOU WANT TO COMPETE? ALL RIGHT.
YOU GO FIRST, BUDDY. YOU'RE
GOING TO BE A FAIRY YOU WANT TO COMPETE? ALL RIGHT.
YOU GO FIRST, BUDDY. YOU'RE
GOING TO BE A FAIRY TALE YOU WANT TO COMPETE? ALL RIGHT.
YOU GO FIRST, BUDDY. YOU'RE
GOING TO BE A FAIRY TALE WHEN YOU WANT TO COMPETE? ALL RIGHT.
YOU GO FIRST, BUDDY.

YOU'RE
GOING TO BE A FAIRY TALE WHEN I YOU GO FIRST, BUDDY. YOU'RE
GOING TO BE A FAIRY TALE WHEN I YOU GO FIRST, BUDDY. YOU'RE
GOING TO BE A FAIRY TALE WHEN I
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COME OUR SEGMENT HAS.

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Audubon Aquarium reopens after COVID-19 closure

GINA: AUDUBON AQUARIUM IS DOI
THE DOORS. REPORTER: IT HAS CERTAINLY BEEN
UNCHARTED WATERS FOR THE AUDUBON
AQUARIUM IN ITS 15,0 RESIDENTS
AFTER THE FACILITY HAS BEEN
CLOSED FOR FOUR MONTHS DUE TO
COVID-19. IT USUALLY WELCOMES ABOUT
750,000 GUESTS EACH SUMMER. BUT IT HAS BEEN FLOUNDERING
RECENTLY, LOSING ABOUT 80% OF
REVENUE. $21 MILLION IN JUNE ALONE. NOW IT’S PREPARED TO WELCOME
BACK OF VISITORS AS LONG AS THEY
MA APPOINTMENTS, WEAR MASKS,
AND STAY SOCIALLY DISTANCED. A SAND TIGER SHARK LINKS APART. >> THEY ARE ALL CLOSED DOWN THAT
ARE INTERACTIVE. STICKERS THAT SAY DON’T TOUCH
IT. SETBACKS TO PREVENT YOU FROM
TOUCHING THINGS. AT OUR FOOD FACILITY, WE HAVE
COMPLETELY MODIFIED IT. MUCH MORE DISTANCE BETWEEN
TABLES AND ALL OF OUR CASHIERS
AND FOOD SERVERS ARE BEHIND
PLEXIGLASS. >> ANOTHER TOUGH DECISION, THEY
HAD TO CANCEL SUMMER CAMPS. THEIR SIGNATURE FUNDRAISER,
WHICH HELPS TO RAISE MONEY FOR
THE FACILITY. ORGANIZERS SAY THEY ARE GOING TO
KEEP ON SWIMMING AND MAKE IT
THROUGH THIS PANDEMI

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10 Weird and (Not Always) Bad Arcade Games | Kim Justice

foreign games don't usually get talked about a whole lot certainly not in the same way that's more high profile failures on consoles and computers get mentioned there's a few reasons for that perhaps arcade games tend to be simpler and don't exactly have a high cost of Entry so a bad arcade game is likely just going to be played once and then forgotten about indeed a lot of the arcades most would perceive as bad ones are likely to be ones that have been dredged up through May more elsewhere rather than actually played on the floor that and a lot of the bigger companies have an option to just not to release a game fully if it doesn't do well on the floor if you had the luxury of being able to do location testing you could send a prototype out to an arcade and if it didn't do well the decision might be made just Binet Lin and Lair rather than start producing it in any quantity something like atari's marble man the long lost sequel to Marble Madness would be an example of this happening there are certainly a couple of arcade games that get a bit of a knock of course most would agree that Spy Hunter 2 and Double Dragon 3 for example are largely awful sequels that completely miss the mark when it comes to what made the original titles any good some other titles might not necessarily be too bad mechanically but are somewhat cringe-worthy in their presentation Revolution X isn't a particularly bad example of a rail shooter at all but the concept of saving Aerosmith from a new world order type organization is quite a hilarious one something like this would probably also apply to a lot of old LaserDisc games and then you do have whole Legions of games that simply tried to rip off whatever title was popular at the time a whole load of poorly made clones of the likes of Donkey Kong Frogger or Space Invaders that aren't awfully notable Beyond being poorly made clones for this vid I've ended up with a mix of titles that fit into these various categories as well as the odd one that goes a bit deeper some of them are pretty high profile While others are completely obscure and there's a couple that I've even got a bit of a soft spot for as opposed to the ones that are just completely hideous I've got around 10 or so and we should probably start with a title that tries to give fans of one of the late 70s and early 80s biggest bands a Sonic and visual experience like no other and it fails but it does so in a very amusing fashion hello I always love it when I get the chance to play Journey on a stream the questions just seem to fly in from all angles most of them simply been why on Earth is there an arcade game based on journey I suppose you could also ask the same question of games like Frankie Goes to Hollywood and Revolution X but something about there being a game based on Journey really ends up being a head scratcher for some people I mean what the guys who wrote Don't Stop Believing and any way you want it those guys really but in any case it exists largely it exists because Steve Perry Neil Sean and Company were all big video game fans and were well up for getting involved this arcade game isn't even the first title based on the band Sienna's Journey Escape on the Atari 2600 predates it by a year but this title is much more famous or inFAMOUS I suppose a March 1983 arcade released by Bally Midway that takes a similar form to Chuan they're highly successful arcade based on the movie and was designed by Marvin glass and Associates the old toy company who made a few games for Midway including Tapper and Timber the most notable thing about journey is of course those big old Heads This was the first game to feature digitized faces and their implementation was surely quite impressive back in the day even if they do look quite ridiculous now the technology behind these digitized faces was created by no lesser figure than Ralph Bayer yes the same man who made the original Magnavox Odyssey initially Bayer's technology was going to be used in a game that was known as clone the title would have a special camera in the cabinet that would take your headshot so that you could be in the game unfortunately the result of this was kind of predictable during testing some immature sod naturally decided to use this newfangled tick to make a dick pic clone was scrapped as a result but the tech would be used in this game with Bayer taking pictures of the band backstage at a concert funnily enough fans probably relatedly Frontiers the journey album that this game was released to help promote has artwork that's very much based on the box for the Odyssey too and said artwork also makes up a big part of the game's title screen so as mentioned this game is a lot like midway's earlier Tron although it's nowhere near as good the band must fly less Scarab spaceship to five planets in order to recover their instruments meaning that Steve Perry's got to get a mic whilst Valley needs to grab his base and so on the mini games themselves are pretty simple and come in two parts the first is usually some sort of obstacle course and isn't too hard with Valerie jumping on columns or Jonathan Kane doing a rather simple with a Donkey Kong type Affair etc etc the second part is usually a bit harder it's more of a Shoot Em Up seen as your instrument can shoot naturally and suddenly there'll be something like flashing sticks or records being chucked in your direction in any case you have to reach the line to get back to the Scarab instrument intact the most frustrating part about the game is how big the band members heads are it's quite easy to misjudge them and graze them on obstacle meaning that you get to see Steve Perry or Steve Smith falling down and having a bit of a tantrum all of these stages feature fairly simple but not awfully terrible versions of Journey songs fans will surely be able to spot the likes of Don't Stop Believing Stone In Love and Wheel in the Sky on the soundtrack foreign if you do manage to retrieve all five instruments you go to a special sixth stage the Bando in concert and you play as Herbie The Bouncer stopping Journeys squeezing fans from over one in the stage for as long as you can during this part the bands play their latest hit and let's face it greatest song separate ways worlds apart and it's the real deal this time a cassette that would actually play inside of the cabinet meaning that you'll need the appropriate sample in order to experience this in Mame and then naturally it all Loops over on a higher difficulty ah this game it is undeniably very silly even by Arcade standards and I've seen it featured on Plenty of worst arcades ever lists but I cannot say I hate it I'm partial to a bit of Journey after all and this game achieves a certain level of corniness that fits the band very well latent I've played plenty worse arcade games than this one believe me it certainly wasn't a successful game at all but bearing in mind that this came out in the spin of 1983 right at the time when the bottom was about ready to fall out of the arcade business in North America there is perhaps bigger factors in play when you consider the game's lackluster commercial performance mind you it is an arcade game based on freaking journey of all Finns and it probably wouldn't have done all that much even if it had been released a couple of years previously still I get a kick out of it [Music] while we are on the subject of arcade licensed games let's go to a much more traditional subject of such Affairs a certain Caped Crusader Batman games are usually big deals especially when it comes to the various titles that were based off of the 1989 movie nearly all of which were very successful and well remembered whether it's Ocean's computer game that helped solely Amiga 500 or sunsoft's beautifully made Ness and Mega Drive Platformers even the PC engine game is cool if also rather weird however there's one platform where the big black bat didn't make much of an impact and that's on the arcade floor hell I didn't even know that there was a Batman arcade game until a few years ago more than that it was a game made by Atari naturally I was curious fired it up in Mame and quickly discovered the likely reason why I didn't know anything about this Batman arcade game because it's pretty bloody dull the arcade Batman didn't come out until April of 1991 and it didn't have that big a release it only ever came out as a conversion kit and only 600 or so were ever made in another world an arcade game based on Batman may have been made by an entirely different company a recent time extension interview with former Konami artist masaki kokino revealed that the company did try to obtain the arcade whites for Batman but were unable to presumably because Atari had got there first this would have been during the time when Konami were rightly going nuts for licenses to arcade games with spectacularly profitable results they could have probably been trusted to do a pretty good Batman arcade with the excellent Batman Returns beat em up that they eventually released on the SNES a couple of years later maybe being a decent indicator of what a Konami arcade Batman would have looked like the Atari game by and large is a generic side scroller think of the sunsoft Mega Drive game only far more simplistic most of your time is going to be spent punching and kick in various thugs although you do get pickups in the shape of batarans gas grenades and the grappling hook and the various stages all based on the movie's major locations are woken up by a quick journey in either the Batmobile or batwin will you try to blow up the Joker's vehicles in a style that's kind of like Road blasters keeping a multiplier going for accurate shots and not missing anyone the driving parts are probably the best bits because the side scrolling it just feels dull full of time and the animation is lacking it's not utterly incompetent as far as side scrollers go but they don't exactly Dance with the Devil in the pale Moonlight yeah awkwardly shoehorned in references aside the game does have the good sense to include lots of speech samples from the movie so you can expect plenty of I'm Batman and so on but that doesn't do too much to make the game feel any more an old hat however it still surprising that the arcade game isn't better known it is a Batman title after all and this is a time when people would have happily bought jars of guano if it had a bat logo on it there seems to have been a bit of a delay it's got a 1990 copyright but again it didn't come out until April of 91.

Did Atari not have the time or budget to give it anything more than a conversion Kit's release or were they just not confident enough in the game's quality to give it any more hey ho the Atari Batman never got any kind of Home Port although I would say that the Atari Links Batman Returns one of about 20 000 separate games released for that movie is a definite successor as it does have similar cookie cutters side-scrolling gameplay [Music] thank you [Music] I'm glad you did Castlevania May well be a first ballot Hall of Famer when it comes to series of Platformers but it doesn't always hit the mark every time out there's certainly odd few games that at the very least divide people whether it's Simon's Quest or the various 3D vanias that were on the N64 and PS2 games that do certainly have their fans and monster detractors and of course there's a few obscure ports kicking around that block the copy book a bit even if they were probably done by a solitary person who had three weeks and an LSD freaks hazy Recollections of the original to go on and even with all these Finns considered the very worst game in the Castlevania series is still unquestionably konami's own haunted castle if anyone ever asks the question whether Castlevania would be a good fit for the arcade floor this game answers it with a thoroughly resounding no a game that's right down there as one of the worst Konami have ever put out certainly from their more classic periods some folks will even try to pretend that haunted castle isn't a part of the series at all I mean it's got a different name and everything it's just you know a lot like Castlevania alas that's not the case in Japan where it is called accla major Dracula mind you it didn't start out Life as a Castlevania game once again masaki kokino has revealed some details about the project over the years kokino and some others were working on an entirely unrelated Konami arcade called hot Chase when the company's boss presumably kazazuki himself ordered them to go on a Mission of Mercy and help out an original horror platformer of unknown identity that was by all accounts a complete mess the decision to switch the game to a Castlevania title was made very late on with the whole thing having its Graphics changed accordingly and being beaten into shape over the course of a single month scarcely anytime at all in other words the final result is quite the ugly Affair everything's certainly bigger because it's the arcades but the graphics lack any charm whatsoever and the conanified muscle-bound Simon Belmont is not a pretty sight you can kind of tell how rushed and botched together the whole thing is I'm afraid in mind it's rather annoying that a lot of konami's marketing including classically corny Western flies with real people as was their want tried to position the game as a remake of the original when there's nothing in common Beyond Simon Dracula and a few recognizable enemies still that's not the worst thing that would be the stupidly unfair difficulty of it all now naturally you would expect a Castlevania Game to be rock hard but the game does do some evil things in particular it only allows you up to three continues which is ludicrously cool now it's not uncommon for arcade games to stop continuing in the final level titles like Shinobi do that for example but this it limits you the whole way through free continues and only one life in each of them it's not that this is a golden age type game where continuing would be kind of pointless it's a multi-stage platformer that's got a bit more length to it but the chance of most people actually making it till the end is pretty minimal unless they're willing to Chuck coin after coining in order to get good enough to get through the six levels absolutely evil if you really want to get through the title if you're some kind of Castlevania completionist there are some things you can do to redress the balance firstly don't play the American version the North American release is way harder than the Japanese one although the Japanese one does also have limited continues even at all you can fuss around a bit with dip switches to stop every attack taking out half your bloody energy bar you can also use coins to increase your energy bar although again you can only do this a couple of times but if you would rather just play with one big energy bar then go ahead I do believe that some versions actually do allow you to give the bar a boost through each of the three credits too which again may help there are some odd fins the game does that changes the usual Vania formula Simon can actually upgrade to different weapons like a morning star and a sword and bosses are generally easy seen as you usually get the ideal sub weapon for them just before the fight I suppose this is also the first Castlevania Game to reuse famous tracks with bloody tears making a deserved second appearance generally speaking kanichi matsabawa's music is of the Vania standard and is worth checking out even if honestly nothing else about the title is even worth a slight look haunted castle stayed exclusive to the arcade until 2006 when it got to budget Japan only release on PS2 little Mall in an emulator the woman and a few extras but it can also be found in konami's arcade Classics Anniversary Collection [Music] [Music] I'm afraid that taito's now going to come in for a bit of a kick in I've mentioned this one a few times before but I can't not include nastar Warrior or rastan Saga 2 in this selection the original is such a marvelous game the best Conan title has ever been even if taito weren't able to get the actual license for it so with that in mind just what on Earth happened here how did they manage to make such a pig's ear out of the sequel It's not as if it's even that different to the original it's still the same mix of slashing and platforming but everything about this game from the graphics to how it controls is so much worse I've always found this game to be somewhat baffling ever since I originally played the mega Drive Port and found it to be shockingly terrible I seeked out the arcade original thinking that it might just have been a bad Port but no it's actually quite accurate as soon as the arcade is also a complete misery that's Star Warrior or simply nastar if you're European actually takes place before the events of the original game being the story of how the Barbarian Warrior got his name by saving the kingdom of rastania from a wicked group of demons it appears as though a fair few people who worked on the original rastan did also work on this title although that number doesn't include yoshinoi Kobayashi the Conan loving driving force behind the first game and I think that might have been important on the surface it's a bigger and better sequel where everything from the man himself to all the enemies have had a significant increase in Sprite size but when you compare this game to The Originals Graphics it's not even close this game may be bigger but the graphics has so much Plano and less detailed while the original Hadley's really defined outdoor levels with dramatic skies and enemies that really look to the part everything about nastar feels lifeless and amateurish by comparison again a crucial member is missing toshiyuki nishimura was the lead artist on the original game and responsible for just how striking rastan still looks to this day and he didn't work on this sequel the poor Graphics however are nothing compared to the botched controls our hero moves around so sluggishly is as if he can barely carry the weight of his overblown pectorals and then to top it all off the jumping comes with an inexplicable second of delay that makes any platform sequence so much harder to time and gives the impression of a game that's not even finished and again we are comparing this to an original game where the controls were title and the nuns you know what West End may have the same abilities he can switch from a sword and shield to claws or a bigger blade and he can also augment his abilities with potions and Magic but it's just not the same and the much less memorable levels that mostly consist of mindlessly Smashing blocks and stultifyingly over long boss battles don't exactly help every single thing about nastar Warrior is so much worse than the original making it the exact opposite of what a sequel should be the third game multi-screen hack and slasher Warrior blade may be somewhat derivative of golden ax but Frank Heavens that it was a return to form for the Barbarian kin that could at least partially wash the taste of this Abomination out of arcadegoers mouse foreign [Music] [Music] subject now arcade games and the UK as far as original Creations go Les not exactly a whole lot of famous ones the high majority of Studios over here was content to just create computer games there are a couple of exceptions mind you one of them being Sentry Electronics from the early 80s most Century games were cheap and cheerful fitting into the not very good clone of a better game category and were also sold at a low cost thanks to their CVS system that allowed operators to switch games in and out of a cabinet pretty easily still they are responsible for Hunchback which is one of the few arcade games from the UK to receive any recognition at all both in Europe and in the states where it was actually quite successful I have seen people here and there take lumps out of Hunchback in the past particularly Americans but personally I think it's a fun enough Pitfall type game even if it is somewhat behind the times even by 1983 standards but I'm not really here to talk about the original Hunchback instead I'm going to look at centuries 2 attempts at following it up because they're much much worse the first Hunchback sequel from early in 1984 was called hero this stands for Hunchback Esmeralda rescue operation and it's nothing like the old Activision game of the same name instead it's a maze action title where you have to pick up Trinkets and avoid obstacles from Fireballs to the more usual arrows fired from off screen basically it's a much more simplistic and way slower version of konami's tutankham and I really do mean slower I don't know what's happened to Old Quasimodo but you will forgive me for saying that he's had a few too many Vats of beef burger before taking on this adventure which is to say that he moves like a friggin escargot the original Hunchback played a lot quicker which was part of the appeal and even if this still has latam using gobbled death cry it smacks of a very hastily knocked together game that tried to capitalize on the original success but failed totally [Music] thank you [Music] and it wasn't the only one oh quasi might have been a bit embarrassed by his sluggishness in the last title so he's got himself trained up and fighting fit good thing too because he's taken part in the Olympics yes he has Hunchback Olympics and as you might expect it's a track and field clone now you might wonder just how you could further simplify a game like track and field where you just hit buttons a lot but Sentry actually do manage it here so credit for that I guess it doesn't seem too bad when you just do the 100 meters but as soon as you get to the long jump you see that the angle meter doesn't even go up normally instead moving in increments of 10.

The discus is here too but even that simplified it plays exactly like the javelin and shot put and you only need to find the correct angle it's better than the previous title if only because it's a bit of a giggle to have Quasimodo do in athletics but still not much to speak of funnily enough this one did end up getting a port to microcomputers as Hunchback at the Olympics while hero never left the arcade floor needless to say Neve of these games helped Sentry make a last in business out of Quasimodo games they failed and Sentry itself went bankrupt only a little over a year after the original Hunchback came out wrecked both by the lack of a successful follow-up and the depressed state of the arcade scene [Music] I have a few others that won't a bit of a mention but I'm gonna run through them a bit more briskly first up here's something from the golden age that most people tend to bag on San ritsu's dream Shopper from 1982 a pretty simple game that runs on namco's Pac-Man Hardware as straightforward as some of these games can be dream Shoppers seems to miss the mark for people probably because it's just so repetitive it's a game where you simply press the button to reveal tile after tile in order to achieve a Target score trying to avoid holes bombs and other near-do Wells and occasionally going for a maze that appears to be made entirely out of the letter c it's a maze game without much of a maze to speak of and it's not exactly something that's going to stick in the memory for a long time it is the classic example of a very old and not very good arcade that probably wouldn't be known at all nowadays if it hadn't been found in the annals of Mame that said it did apparently get a home Port 2 of all computers The Sword and five foreign how about a couple of fighting games won the tapes Mortal Kombat and another that goes for Street Fighter Sammy's Survivor Lut seems to be one that makes a few lists of bad arcades even more so than other Mortal Kombat clones although playing it I'm not totally sure what makes this a particularly terrible one compared to the likes of I don't know time Killers it certainly has big Sprites and a bit of production value about it although the game can be rather cheap and annoying I don't know it just felt rather boring as opposed to being especially hideous but I thought I would at least give it a mention on the much lower end of the budget Spectrum best of best is a street fighter clone that comes from the almighty Sunday the finest arcade Studio to ever come out of South Korea this is a ropey game to say the very least but it's got quite a lot of plain old wacky charm maybe that's to do with the silly characters all the special moves being called the Arts of shore killing but it is at least a pretty easy Street Fighter clone to grasp it's not good but it's certainly enough to produce a good few laughs I should also mention kaniko's Blood Warrior here too this is something of a mixture again with digitized spikes but Street fighter-centric controls and naturally a lot of blood kind of Japanese Samurai movie Style filled with rival amuse in characters based on Japanese history and mythology and doesn't actually move too badly I'd say it's one of the better kaniko arcades and certainly better than their more famous titles based on Jackie Chan I had a jolly good laugh playing this recently with the folks from One Credit reviews and that's a video that you'll surely be able to see soon over on their Channel [Music] finally and sort of sticking with kaniko let's have a little venture to the darker corner of the arcade the one that's filled with the million and one clones of kaniko's Gauss Panic you know the game that's a lot like kicks only you're slowly revealing a picture of a naked model there's tons of leaves but new Fantasia is always the one that I get the biggest kick out of I mean where else are you going to be able to have a match between yasa Arafat and Robin Williams from toys or have RoboCop go against the Terminator in the only true contest between them where else can you play as Uncle Fester or Saddam Hussein and get punished for being too cowardly with your pointer by having the picture of your model turned into freaking Pinhead naturally there's a lot of the gameplay area that I am having to cover up here but I don't know this game is so spectacularly stupid that I can't help but have a bit of a laugh whenever I think of it it is certainly better than Loverboy which is the worst arcade game that I have ever played and a game that I literally cannot show anything of beyond the title screen that is a horror that you'll have to seek out on your own although I do not recommend doing so anywho that's a selection of some rather strange weird and bad arcade games there's certainly plenty more out there and this is a subject that could easily be Revisited but there's a lot of surreal fun to be found here Beyond some of the arcades that most would agree to be pretty lousy or Double Dragon freeze and Guardians of the hood and so on but any others that you would potentially like to see looked at in the future don't hesitate to mention them but as ever it's time for me to say bye for now [Music] foreign [Music] [Music] [Music] foreign

Choosing the Right Flooring Solution for Your Home or Business: A Comprehensive Guide

When it comes to enhancing the aesthetics and functionality of a space, flooring is a critical consideration. Whether you’re designing a cozy living room, a high-traffic office, or a luxurious hotel lobby, selecting the right flooring solution can make all the difference. This guide will delve into the advantages and disadvantages of carpets, tiles, and rugs, providing actionable tips and insights to help you make an informed decision.

Carpet: Cozy Comfort with Versatile Options

Carpet offers a comfortable, warm feel underfoot and can significantly enhance the coziness of a room. It’s an excellent choice for areas where sound insulation and warmth are priorities, such as bedrooms and living rooms.

Tiles: Durable and Stylish for High-Traffic Areas

Tiles are a robust and stylish option, perfect for high-traffic areas like kitchens and bathrooms. They are available in a variety of materials, including ceramic, porcelain, and natural stone, each offering unique benefits.

Rugs: Adding Texture and Warmth with Flexibility

Rugs can be used to add texture, warmth, and color to a room without the commitment of permanent flooring. They are especially useful in rented spaces or for those who enjoy frequently changing their interior decor.

Assessing Your Specific Flooring Needs

When choosing flooring, consider factors such as durability, maintenance, and budget. Evaluate the specific needs of your space, including the level of foot traffic, exposure to moisture, and desired aesthetic.

Durability and Maintenance

Choose flooring that aligns with the durability requirements of your space. For example, tiles are ideal for high-traffic areas due to their resilience, while carpets may suit quieter, low-traffic zones.

Budget Considerations

Budget is a significant factor in flooring selection. While tiles may have a higher upfront cost, their longevity can offer better value over time. Carpets and rugs, however, can be more affordable initially but may require more frequent replacement.

Matching Flooring with Interior Design Styles

Consider the interior design style of your space when selecting flooring. Neutral-toned carpets can complement a minimalist aesthetic, while vibrant rugs can add a pop of color in eclectic designs. Tiles with natural stone finishes can enhance rustic or modern industrial styles.

Enhancing Aesthetics with Color and Texture

Color and texture play vital roles in the overall look of a room. Lighter colors can make small spaces appear larger, while darker hues add warmth and coziness. Texture adds depth and interest, whether through a plush carpet or a textured rug.

Case Studies: Successful Flooring Implementations

Consider these examples of successful flooring choices:

Step-by-Step Process for Selecting and Installing Flooring

Follow these steps for a successful flooring project:

  1. Assess the needs and usage of the space.
  2. Set a realistic budget for materials and installation.
  3. Select flooring options that align with your design style and functional requirements.
  4. Consult with professionals for installation and maintenance advice.
  5. Regularly maintain and clean your flooring to preserve its appearance and durability.

By considering these factors and following our guide, you’ll be well-equipped to choose the right flooring solution that meets your unique needs, enhances your space, and provides lasting satisfaction.

Read More: Pine Knoll Shores Aquarium finds $8,563 at the facility’s waterfall

Pine Knoll Shores Aquarium finds $8,563 at the facility’s waterfall

Shores ARE THANKING PATRONS FOR ALL THEIR GENEROSITY, EVEN IF IT MEANT SOME HARD WORK FOR THE STAFF THEY FOUND AND COUNTED 8 563 DOLLARS IN COINS INSIDE THE FACILITY.’S WATERFALL FOUNTAIN. The AQUARIUM IS CLOSED.

Due TO THE PANDEMIC, SO EMPLOYEES DECIDED TO CLEAN THE FOUNTAIN.

They SPEND HOURS PICKING UP COINS, THEN PUTTING THEM THROUGH A COUNTER AT AN AREA BANK.

This IS THE FIRST TIME IN ALMOST 15 YEARS.

The SMOKY MOUNTAIN WATERFALL AT THE AQUARIUM IS CLEAR OF COINS.

The MONEY WILL BE USED TO TAKE CARE OF ITS ANIMALS COMING UP TONIGHT IN SPORTS.

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As found on YouTube

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